Lesson 1- Flash Movie Clip Symbols
Flash supports many ways to accomplish essentially the same tasks. Depending on your movie’s purpose and overall design, some techniques are much more suited to specific applications than others. In today’s lesson we’ll look at Movie Clip symbols—a powerful and efficient tool for creating rich content. While learning to create Movie Clips, we’ll go over some of Flash’s basic design and interactivity features, just to make sure we all start the course with a similar set of skills. Get ready to dive headlong into Flash’s intermediate-to-advanced movie design techniques.
Lesson 2- Inner Pop-ups With UILoader
Lesson 3- Creating a Portfolio With ActionScript
As you tackle more sophisticated Flash movies and applications, the method of laying components out frame-by-frame on the Timeline simply won’t cut it. That’s when it’s time to unleash ActionScript 3.0. In this lesson, that’s exactly what we’ll do as we take on a more complicated project: building an online products and services portfolio that can showcase hundreds of products. You’ll learn to make a project of this magnitude manageable by using ActionScript 3.0 to call objects from the Library dynamically—without physically placing and positioning each one on the Stage. You’ll also learn the power of ActionScript classes and variables. By the end of the lesson, you’ll know how to write a single event handler that can call hundreds, even thousands, of external movies to the Stage.
Lesson 4- Using an External Script to Design an Interactive Paint Application
In today’s lesson, you’ll learn to use one of the most important tools in complex application design, the external ActionScript file. External ActionScript files not only help keep Flash files small and manageable, but they also expand your design options and can even increase your overall productivity. In this lesson, you’ll learn to write an external ActionScript class file that, when loaded into a Flash movie, will define a new class object. Then you’ll use the new class object to turn the user’s mouse cursor into an interactive paint brush.
Lesson 5- Using External Text and Graphics, Trace Statements, and If Conditionals
This lesson takes a straightforward procedure—loading an external image—and turns it into a multifunction chain of events. The simple event handler that loads an external file triggers other events that not only format and apply special effects to the new content, but also manipulate other objects on the Stage. First, you’ll learn how to format external text files with HTML tags and load the text into Flash. Then, you’ll start creating the cascade of events, which includes: using the List component to trigger a function that loads image files; which in turn passes the new content to another function that applies a tween to the images as they display; then the chain continues with simple, powerful If Conditionals that play Movie Clips—all based on the original data passed by the first event in the chain. To make all this possible, you’ll use AS3’s indispensable trace(); statement to find out what data your functions and statements are passing among themselves.
Lesson 6- Combining Motion Editor, Timeline, and ActionScript to Create Custom Animations
When it comes to animation, the Motion Editor is one of Flash's most useful features. It allows you to apply multiple transformations and effects all in the same tween. In this lesson, we'll look closely at the Motion Editor, at all its various options and how they work. Next we'll combine several objects containing Motion Tweens to create a sophisticated transition effect and subsequent animation sequence. Then we'll use Flash's built-in Timer to control when our animation sequences play on the Timeline. The resulting movie will be a rotating, never-ending banner similar to those you see on many of today's more popular Web sites.
Lesson 7- Special Effects With the Bone Tool, ActionScript, and the Spray Brush Tool
This lesson explores some advanced Bone tool techniques. The Bone tool uses an animation technology known as inverse kinematics (IK), which simulates the movement of animate objects, such as people and animals with skeletal structures. IK is also used in the science of robotics. This lesson assumes some basic experience with IK chains and builds on that experience, teaching you how to modify IK chains to make their movements appear more realistic. We also look at making IK chains interactive, so that your users can manipulate them at runtime. Then, we go animating IK chains with ActionScript. The lesson ends with a short demonstration on using Movie Clip symbols with the Spray Brush tool to create special effects, such as twinkling stars or rotating planets.
Lesson 8- Create a Self-Scoring Quiz With External AS3 Class Files
Lesson 9- Create an Interactive Web Site With Flash Catalyst
Lesson 10- Create Drag-and-Drop, Object Resize, Rotate, and Recolor Interactivity
Many Flash applications, such as games and quizzes, call for advanced user interactivity—providing the user with control of various objects on the Stage. Some movies, for example, call for allowing the user to drag and drop objects, or move them from one spot to another. Other applications call for allowing the user to rotate, resize, and recolor objects. All of this interaction is accomplished with ActionScript. In this lesson, you'll learn to write scripts that turn control over important functions to the user. First, I'll show you a simple set of scripts that allows the user to drag and drop an object on the Stage. Then we'll look at creating sets of buttons that allow users to rotate and resize objects. After that we'll look into allowing users to change not only the color of objects on the Stage, but also the Stage itself—all with the use of a handy little component known as the Color Picker.